![]() If you use that, just go down to line 903 in the script and replace. The linked script appears to have instructions on how to change the graphics on demand so I guess I don't need to bother with modifying the script which would have been a huge pain in the ass. Of course, it may get a little complicated when you want to swap them around but that's just how things go. 20 heads and 20 bodies is a lot easier than making 400 sprite sheets. No need to make a unique sprite for every single combination possible. You can handle this through scripting and use individual body parts like you'd save in Game Character Hub, too. Then when it's exported, it is a single drawing, but you still have those separate sheets saved in another place if you need them again. I might be making it sound difficult, but try imagining each layer as a transparent sheet (like they used to use in projectors) You can see what you've drawn on each one, and it looks like a single drawing when they're lined up. And in a single GIMP file, I still have all the parts. Then I turn the body I just used invisible, and make the next body visible (same head still visible this time) and export that one.So now I have one character in two different outfits, saved as separate character sheets. To make images to use, I make the head layer visible, and one of the body layers visible (this takes just one click). ![]() They're all separate, but saved in the same GIMP file. It's like this: I make the heads on one layer, a body on another layer, and a third body on a third layer.
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